2013.01.23 #Client Pressing keys7,8,9 sends commands @key7,8,9 to server Collated all notifications to the left of screen rather than using the right and they last 5 secs Removed server select when servercount = 1 Removed OK notice after char select #M2Server Added qfunction @onkillmob as 2.3 Added qfunction @takeon as 2.3 (with @takeoff) Fixed poison to not always take exp+kill Green poison does not reduce HP below 1% Attacker stays brown while enemy is still green poisoned Poison is removed from enemy when you change map Removed error when Var loaded twice Added CHECKREALMONMAP CHECKSLAVENAME now uses =<> Fixed bug in EXP share range Fixed view range of monsters against non-hero pets 2012.12.10 # client You cannot assign F1->F8 keys to passive skills anymore Fixed TwinDragonBlade, now levels correctly Fixed DoubleSlash sound Added versioning on M2Server.exe and MirClient.exe for easy identify Fixed CustomMagic Icons, CustomMagic.wil updated 2012.12.06 # Client & # M2Server Fixed Magic Icons for Custom Spells Fixed PoisonSword not displaying correct image in North-East Direction Fixed sound of DoubleSlash Fixed MPEater, it is now a passive skill Fixed FatalSword, it is now a passive skill Fixed SwiftFeet 2012.12.02 # Client Fixed the Magic Icons display on F11. Fixed the Magic Icons position on F11 and Quick Key window. ALT+A now brings up the Add Ability window. Changed HP & MP display over char head. Same as Official Mir2. 2012.11.28 # client & # M2Server Fixed Spells: Warrior: ProtectionField, Rage Wizard: Blizzard, MagicBooster, MeteorStrike, IceThrust Tao: Healing Assassin: Moonlight, DarkBody, CresentSlash 2012.11.12 # Others GameCenter fixed. Now it loads only one RunGate, also he writes correct path to !Setup.txt, put the exe in your serverfiles root folder. # Client * Fix bug when double click fast to switch between items from bag and char state. The item dissapeared and reappered on relog. * Adjusted Hero Item Bag position when opened. # M2Server * Fix Thunderstorm. Max damege on undead. Demage / 10 on normal mobs. Same as official mir2. * Fix TwinDragonBlade. Training points for spell are increasing now also poison time same as official mir2. 2012.10.29 # MirClient * Fixed Assassin Weapons because of the Weapons3.wil fix. - Assassin Weapons Stdmode: 5 - Assassin Weapons Shape: 115,116,117,118,119,120,121,122,123,124,125 - Assassin Weapons Anicount: 1 2012.10.28 - Build2 # MirClient * Fixed ItemBag Window position when Merchant Chat Windows is opened. * Fixed some text gliches. * Fixed Weapon3.wil bug. # M2Server * Fixed the Weapon Refine System. Same as official Mir2. Succeed or Failed. * Fixed Bodyluck. 2012.10.28 # MirClient * Fixed CharSelect. Chars Images + Buttons for select Char, Background image also Create New Chars. (Char Images not animated, working on this) * Merged all Character Select images intr-o CustomData\CharSelect.wil * Fixed focus on item upgrade window. It was blocking all buttons when it was openened. * Fixed the Item Bag position and Item Upgrade Window. * MirClient.exe will read from now on Mirclient.ini instead of mir.ini * You can create maximum 4 chars now * Fixed Guild Name + Guild Rank alignment on top Char Status Window. # M2Server * Added MirStatue fix provided by petesn00beh 2012.10.16 # Miclient & M2Server Mobs Read from CustomData/Mir3/Mon%d.wil when appearance is 1000 or over. Mob Shadows read from CustomData/Mir3/MonS%d.wil when appearance is 1000 or over. DrawShadow method added to take every other pixel in a mir3 shadow and replace that pixel's colour with clblack (transparent). Numerous other small changes/fixes to get Mir3 Mobs/Shadows to work. BlackFoxMan, RedFoxMan, WhiteFoxMan AI Adjusted to 2.3's Added Q-Function scripts @GroupCreate @GroupAddMember @GroupDelMember All fox mobs now coded, added TrapRock, Elements, GuardianRock, FoxOrbSpirit MiniMap, Items, mobs, bounce back - Adjusted Minimap actor colours, now shows group actors as well. - Items will not break now(still need to adjust it for Hero will get that done soon so hold back on update for now) - Added mob AI FeederAnt, also adjusted TSkeletonOma, and TCatMon with Human Magic compatability, so we can now use fireball, etc for mobs with ease(look at how feeder ant works) - BounceBack should now be fixed, will need a lot of testing for bugs, exploits, will want a report from server owners so just state that on next update. Mir3 ObjMon added, all mir3 AI mobs will now go in here, please use it :P Heroes Item's wont break now. Shocktopus Mir3 Mob Added Race: 227 RaceImg 202 - MC field for ShockAttack. LightInfantry added - RaceImg 205 StoneGolem added - Race 228 - RaceImg 203 Marafin Added - Race 229 - RaceImg 206 HwanMaTrooper added - Race 230 Race 207 - MC Field Mass Attack NumaMonk Added - Race 231 EvilRedMonk added - Race 232, Raceimg 208 - MCField = AMCRemoval Chance (eg.10), SC Field = Removal Time (eg.15) = seconds. Removed some other things like the aegis shield and chain lightning since they arent being used. Fixed a bug with adding Elements in NewItemValueList Animated stars appear now after 1st Upgrade not 7th. Added a NOT(!) Condition for #IF Commands. Works like so. !CHECKLEVELEX < 30, basically if not below level 30 then run the #ACT. Should work on any NPC IF Command. Mir 3 basically used it for !Near (If not near a target) on MonAI but there are other uses for it. Like say if you wanted to check a player wasn't in a name list, !CHECKNAMELIST would run the #ACT if player isn't in the NameList basically removing the need for an #ACT and #ELSEACT. SandShark added Race 233, RaceImg 209, MC Field = Poison Damage CursedCactuar added Race 234, RaceImg 210 DesertHermit Added Race 235, 211, MC field = Magic Damage EvilEmperor Added Race 236, RaceImg 199 , MC Field = Magic Damage ( EvilEmperor might need more work, make him a bit better ) Improved Evil Emperor AI, removed ice boss mob pet recall. Mir3 Mob sounds now fixed. 1000 starts at 100100 in the sound.lst index and the formula to figure out where the sounds should go is: ((Appearance - 1) * 100) + 200. Expanded USEBONUSPOINT to allow attack speed to be increased, plans for other stat increases are also in motion: 1: DC 2: MC 3: SC 4: AC 5: AMC 6: HP 7: MP 8: AttackSpeed Added additional state "CC" to be used by sins. Added fourth class "Rogue" or assassin which ever works for you Redesigned character select, now allows 5 charas to be held at once and supports sin creation/images. Added option to turn sins on and off in the DBServer (DBSrc.ini). Added Hum reads from sin hum's Edited hair and hum effect to allow change when wearing 2 handed weapon. Added 2 handed (rogue blades) weapons, required Anicount 1 in the db to read from Weapon_Killer Added Rogue hum images, requires Reserved 1 in the db to read from Killer_Hum. Added fatal sword skill which is similar to slaying but doesnt add acc and is multiplied by CC not DC, also made the graphics read from Magic_Killer so it doesnt effect standard client. Few fixes made to fatal sword client side. Double slash added, does 2 attacks, reads left and right images and display correct graphics and sounds. Various Rogue additions and changes. Skills list: 249: Stealth, 154 Img Index 250: Fatal Sword 251: Double Slash 252: Light Body 253: Haste 254: Heavenly Sword, 150 Img Index 255: Fire Burst, 151 Img Index 256: Trap, 152 Img Index 257: Poison Sword, 153 Img Index, 258: Cresent Slash, 155 Img Index Fix added for hair and for other players to see doubleslash correctly. - Rogue hair has been fixed (placements should not be off now). - Haste Images (Should be correct placements and times). - LightBody Images (Should be correct placements and times). - DoubleSlash fixed so it doesnt work in safe zones. - Poison Cloud custom graphics added (still need to do sounds mind). - Mirroring graphics have been set back to original. - Mirroring HP, now uses its owners MP. - Mirroring now uses tbolt and thats it. - Bundles give 6 pots now instead of 10. - Poison Cloud and Curse both now require Amulets - Stealth should now hide from monsters (not players yet). - Test NPC updated with more items and skills. - Increased Rogues base ACC. - TDB now takes into account ACC/Agil, i know you will hate me but as it was tdb never missed, hits double damage, has no delay, cuts through AC and cuts through shield. DarkBody (still incomplete) Woomataurus now Tbolts (Race 237 RaceImg 21) Zumataurus now FireWalls and Firebangs (Race 238 RaceImg 49) Mana Eater added for sins. Fix for MINE Map Flag using a ton of CPU Fix having to run mir clients in windows xp compatibility